﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Experimental.GlobalIllumination.FalloffType
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Experimental.GlobalIllumination
{
  /// <summary>
  ///   <para>Available falloff models for baking.</para>
  /// </summary>
  public enum FalloffType : byte
  {
    /// <summary>
    ///   <para>Inverse squared distance falloff model.</para>
    /// </summary>
    InverseSquared,
    /// <summary>
    ///   <para>Inverse squared distance falloff model (without smooth range attenuation).</para>
    /// </summary>
    InverseSquaredNoRangeAttenuation,
    /// <summary>
    ///   <para>Linear falloff model.</para>
    /// </summary>
    Linear,
    /// <summary>
    ///   <para>Quadratic falloff model.</para>
    /// </summary>
    Legacy,
    /// <summary>
    ///   <para>Falloff model is undefined.</para>
    /// </summary>
    Undefined,
  }
}
